

Now, since we already split Advanced Engineering into two perks, we will have the first, Engineering apply to Workstations, and the second Electronics apply to Electrician, because this is a no-brainer. it makes zero sense to have this buff any of these magazines, let alone Workstations. Advanced Engineering awards the buff to 4 different magazines, and Lock-picking (for some inexplicable reason) awards the buff to Workstations, along with Advanced Engineering.įirst, let's remove Lock-picking from the picture. The final problem regards the perk providing buffs, rather than the magazines.

The second problem is Armourer which applies to both heavy, and light armour - so we will split this also, with a new magazine called "Recon Tactics" that will now cater to light armour.
#7 days to die advanced engineering perk mod
For good measure, we will also add a new Tier of baton - the "Shock Baton" which is an upgrade of the Stun baton, and comes with the mechanics of the Repulsor mod upgrade as standard (naturally the mod version will be removed) bring the weapon in line with other weapons in the game So lets split this into two, with the new "Self Defence Weekly" covering batons. The first problem has to deal with Tech Planet (Robotics) which governs both robots, and the batons.

I sure there are plenty of suggestions available to choose from.īalance achieved, lets move onto the skill magazines:įor the most part these are fine, with each magazine being buffed by a singular perk, and attributing to a singular activity. For now, we ll just call this "Perk X" and move on. Strength still only has 9, so we'll to think of something to add here. Intelligence dropped to 9 skills so we'll split the overpowered "Advanced Engineering" into "Engineering" and "Electronics", the latter taking over the "bonus XP from electrical traps" function. Now perception has 11 skills, so we'll move Animal Tracker to Agility. Let's just give that back to Perception first. Perception previously had Lockpicking, which is now (weirdly) been moved to Intelligence. There are 5 main statistic, each of which has 10 perks, apart from Strength and Agility which only have 9 for a total of 48 perks. There doesn't appear to be a section for this, so "General" it is:
